My name is Alberto Gómez, I am a passionate gamer and an enthusiast developer from Spain. I am specialised in gameplay programming, but I also have gathered a lot of experience creating tools for artists and designers to use.
I am GREAT with
I am GOOD with
The divide and conquer philosophy has grown on me. Whenever I am facing a complex issue, and before I write a single line of code, I spend the necessary amount of time analysing, dissecting and studying the problem in order to find an adequate solution.
Game development is one of my favourite hobbies. I am constantly researching and implementing ideas and mechanics that result new to me for educational purposes. I am also curious about emerging technologies and games, and so I always try to stay up-to-date with recent engine updates.
Valuable Team Member
Even though my area of expertise is programming, I have some experience working with 3D modelling and design tools, which helps me understand the pains and needs of artists and designer when participating in the development of a project.
Delivery on Time
Kolumno, a puzzle game for the Nintendo Switch
Behaviour Trees Implementation and AI
Custom Character and Camera Controllers
Level Editor Tools for Designers
Physics Based Arcade Car Driving
VR Hands and Physics prototype
Java Research Developer (2020-2022)
Immense Simulations (Spain) At Immense I have created tools for a traffic simulation engine (e.g. writing a custom Behaviour Tree implementation in Java.) I have also used and studied efficient path finding algorithms such as Dijkstra and A*.
IT Specialist (2019-2020)
IBM Benelux (Netherlands) I developed blockchain solutions in Hyperledger Fabric, JP Morgan’s Quorum and R3 Corda using typescript and Java. On this position I mastered SCRUM, Git, Jira and Bitbucket.
Game Developer Intern (2018)
Video Game Design and Development (2014-2018)
University Jaime I (Spain) On this bachelor's degree I was introduced to coding. From the very basics up to creating games and writing complex algorithms and AI behaviours.
Game Design (2018)
Hanzehogeschool (Netherlands) While attending the Game Design course I became used to work as part of a development team and I embraced the AGILE methodology.
But wait... there's more!
Unity3D Game Developer (2022 - Present)
Ritmo Games, Voodoo (Germany) I joined Ritmo as a full time Unity3D developer and I am currently working on a series of games for Android and iOS. Some of the titles I have worked on in the past are Loco Golf, Diamond Art - ASMR Game and Sudoku Paths.